Secret Goals
Friday, March 11th, 2011 12:23 amOne of the basic distinctions in game theory is between games with perfect information, like chess or tic-tac-toe, and games with hidden information, like poker (each player's cards and the deck) or Monopoly (the dice). But I was this evening thinking about games with not only hidden information, but hidden goals like Aquarius (hidden goal card).
Does anyone know about game theory thinking about hidden goals? In some cases (like Aquarius) it may be easy to treat it as ordinary hidden information. But in other situations (like politics), it may change the understanding quite radically. It seems like it would be very hard to develop a predictive model of a player's actions if you don't know what he's going for (e.g., somewhere in emotion-money-ideals space).
Does anyone know about game theory thinking about hidden goals? In some cases (like Aquarius) it may be easy to treat it as ordinary hidden information. But in other situations (like politics), it may change the understanding quite radically. It seems like it would be very hard to develop a predictive model of a player's actions if you don't know what he's going for (e.g., somewhere in emotion-money-ideals space).
no subject
Date: 2011-03-13 05:37 am (UTC)Chrononauts has hidden goals (you draw a time-traveller dossier, essentially, that defines what your objective for the game is, and the reasoning behind it) as well as open, generic goals. IIRC, Chrononauts may also have open goals that are changeable via cards.
Goals that are changeable via cards (which are hidden information) kinda reminds me of the LISPy functions-as-data/data-as-functions way of thinking.
If so, are the Looney Labs games we're talking about in some way equivalent to the lambda calculus? Would that then imply that a strategy is not computable?
no subject
Date: 2011-03-13 04:36 pm (UTC)Ticket to Ride is another good example of a game with hidden goals: You know everyone's trying to complete some set of routes, but you don't know exactly which. At least, until they curse at you for taking the Calgary to Winnipeg leg before they can. And this is sort of a code-is-data thing: your goal (code) is data (a card in the deck).
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Date: 2011-03-13 04:45 pm (UTC)Well, within the standard cards, I don't think those goals exist, but I totally support that. I bet I've got some blanks here somewhere....
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Date: 2011-03-13 04:47 pm (UTC)no subject
Date: 2011-03-13 08:28 am (UTC)no subject
Date: 2011-03-13 04:30 pm (UTC)In a business or political situation, I was thinking of something like multi-variable bargaining where each side doesn't disclose the relative importance of each variable.
no subject
Date: 2011-03-13 04:55 pm (UTC)I'm being somewhat cynical here, but also sort of serious. I think the vast majority of people have some kind of calculus for determining when to drop bombs of various types, but not until the n'th date. It's common advice on Savage Love, for example, to bring up most fringe kinks later and later.
In general, this is a very practical treatment of it as "ordinary hidden information". The most-specific/lowest-weighted behavior-affecting variables are the last ones you need to track to build an accurate model.
no subject
Date: 2011-03-13 10:35 pm (UTC)