VR and peak experience of games
Friday, June 24th, 2022 11:16 pmZach Weinersmith, creator of Saturday Morning Breakfast Cereal recently started blogging at the bottom of the comic's RSS entries (visible on the home page to, I think). He made a comment about not wanting interactivity like a comments section, so here's a response to his latest post in blog-to-blog form like we used to do two decades ago.
On peak gameplay and VR:
I think different games have different parameters that are worth optimizing. Computer chess has been around for about half a century but people still play lots of chess on physical boards. There have been some hi-fi graphics in computer chess games but that's not actually a key feature. People play computer chess so they can play with people who aren't in the same room (and it's probably completely replaced chess-by-postcard) and so they can play against software algorithms instead of brain algorithms. You could make a VR chess game but it wouldn't be a better chess experience for most players. Unless perhaps it's good for simulating chess tournament experience?
One day as a kid I drew a new Super Mario Bros level on paper. It wasn't particularly fun, and if I'd drawn amazing graphics it still wouldn't have been much fun because paper isn't a very good medium for Mario. VR wouldn't be either (so much jumping your legs would get sore). A good VR game needs to be a fun VR experience that happens to be a game, not a good game that's been given the VR treatment.
In addition to porn it seems that VR is attractive when the participant's place in the world is important *and* embodied movement is a more natural or enjoyable way to move around that environment than a keyboard or touch screen. Maybe this'll be how real estate is sold to people out of town. Maybe it'll be the way people can have a virtual conference that's not as soul-draining as Zoom. In 2020 when Burning Man didn't happen people built several virtual Black Rock Cities, including two in VR, where people could wander around, check out community-built art and structures and have conversations with strangers. And there will probably be some cool games that are reminiscent of Myst.
But just as board games and tabletop RPGs have flourished despite seeming competition from computer games, I wouldn't expect VR to make video games any less popular because VR games aren't actually a replacement.
On peak gameplay and VR:
I think different games have different parameters that are worth optimizing. Computer chess has been around for about half a century but people still play lots of chess on physical boards. There have been some hi-fi graphics in computer chess games but that's not actually a key feature. People play computer chess so they can play with people who aren't in the same room (and it's probably completely replaced chess-by-postcard) and so they can play against software algorithms instead of brain algorithms. You could make a VR chess game but it wouldn't be a better chess experience for most players. Unless perhaps it's good for simulating chess tournament experience?
One day as a kid I drew a new Super Mario Bros level on paper. It wasn't particularly fun, and if I'd drawn amazing graphics it still wouldn't have been much fun because paper isn't a very good medium for Mario. VR wouldn't be either (so much jumping your legs would get sore). A good VR game needs to be a fun VR experience that happens to be a game, not a good game that's been given the VR treatment.
In addition to porn it seems that VR is attractive when the participant's place in the world is important *and* embodied movement is a more natural or enjoyable way to move around that environment than a keyboard or touch screen. Maybe this'll be how real estate is sold to people out of town. Maybe it'll be the way people can have a virtual conference that's not as soul-draining as Zoom. In 2020 when Burning Man didn't happen people built several virtual Black Rock Cities, including two in VR, where people could wander around, check out community-built art and structures and have conversations with strangers. And there will probably be some cool games that are reminiscent of Myst.
But just as board games and tabletop RPGs have flourished despite seeming competition from computer games, I wouldn't expect VR to make video games any less popular because VR games aren't actually a replacement.